✧ CIRCLE MOVES ✧
Sets that can be called on any curved shape
Alternate: With riders in 2 or 4 even groups, designated riders (or odds) curl over (in or out), ride straight ahead, then adjust onto a circle of the same size (or different if specified) in the opposite direction
Corner Split: On go, odd riders or specified group leads split out of the circle to a corner letter
Drift: A gradual shrink or expand onto specified circle size.
Firewheel: On go from one circle, riders let go off all controls (stop tapping). On the 2nd go, riders will keyhole the opposite direction they were originally tapping and adjust onto a bigger circle.
Gear Shift: Designated lead rider will lead one half of the circle through the centre, passing left to left in an S shape, and then turning the other way onto the same sized circle, but going the opposite way.
Lasso: On go, designated rider will frog and then reenter in their original spot.
Minnie: On the 1st and 3rd go, odds will do a fate bloom. On the 2nd and 4th go, evens will do a mist curl bloom. A fate/mist thread, where evens end up on the inner rotary.
Portal: On go, rides back slant in to immediately form a smaller circle going the opposite direction
Sunbeam: Expand or shrink, but odd riders canter and even rider trot. On the 2nd go, adjust but odd riders walk and evens continue trotting.
Venn: Designated lead riders will lead one half of the circle through the center in a circle half the size of the original circle on the first go. On the second go, readjust onto original circle.
Vine: In 4 gos. First go, riders keyhole into the circle. Second go, riders adjust onto bigger circle. Third go, keyhole out of circle. Last go, riders adjust onto smaller circle.
Smoke: On the 1st and 2nd go, the odds will sunflower and the evens will collapse. They will pass left to left and on the 3rd go, all riders will cut left and adjust onto a rotary. The riders who did a sunflower should be the inner rotary, and the riders who did a collapse should be the outer rotary.
Swift: On the 1st go, odds will walk and evens will drift to the outside of the circle. On the 2nd go, odds will halt and do 3/4 of a pivot in, while the evens keyhole in and around the pivoting odd. Odds will follow the evens as they do an expand and on the last go, evens will cut back onto a bigger circle. This results in a buddy expand/shrink.
Autumn: On the 1st go, odds will cut towards X and evens will follow to create a couples shrink. At a specified point, odds will cut onto a smaller circle in the original direction. Evens will continue trotting straight until they reach a specified point of their own, where they will cut onto a smaller circle than the odds and in the opposite direction. This will create a wide rotary.
Donut: On go, two designated riders from a circle will drift inward to revolve with a partner, then reenter back into the circle.
Drain: From a rotary circle, on the first go, inner circle riders expand and merge into the larger circle. On second go, previous outer circle riders (odds) shrink to from the smaller circle on the third go (adjust).
In N' Out: Riders weave in and out of each other after establishing a rotary.
Jungle: Starting from one 10m circle, odds keyhole out and then adjust in the same direction they keyhole. Evens keyhole in and then adjust the opposite way they key-holed on the same go. This creates a rotary. Jungle Fix is done from a rotary to fix back onto a single circle.
Lily Pad: From a diagonal divide or on opposing diagonals, on go, the lines with curve towards each other to form a rotary circle.
Supernova: On go, larger circle bear blooms and continues straight (out of circle) smaller circle keyhole caves and adjusts onto circle in said direction.
Tundra: Starting from one circle, odds "Pop" and evens thread through odds, but retreat curl and do not keyhole, staying on the same circle going the opposite direction. Odds adjust to a smaller circle going the same direction.
Corner Split: On go, odd riders or specified group leads split out of the circle to a corner letter
Drift: A gradual shrink or expand onto specified circle size.
Firewheel: On go from one circle, riders let go off all controls (stop tapping). On the 2nd go, riders will keyhole the opposite direction they were originally tapping and adjust onto a bigger circle.
Gear Shift: Designated lead rider will lead one half of the circle through the centre, passing left to left in an S shape, and then turning the other way onto the same sized circle, but going the opposite way.
Lasso: On go, designated rider will frog and then reenter in their original spot.
Minnie: On the 1st and 3rd go, odds will do a fate bloom. On the 2nd and 4th go, evens will do a mist curl bloom. A fate/mist thread, where evens end up on the inner rotary.
Portal: On go, rides back slant in to immediately form a smaller circle going the opposite direction
Sunbeam: Expand or shrink, but odd riders canter and even rider trot. On the 2nd go, adjust but odd riders walk and evens continue trotting.
Venn: Designated lead riders will lead one half of the circle through the center in a circle half the size of the original circle on the first go. On the second go, readjust onto original circle.
Vine: In 4 gos. First go, riders keyhole into the circle. Second go, riders adjust onto bigger circle. Third go, keyhole out of circle. Last go, riders adjust onto smaller circle.
Smoke: On the 1st and 2nd go, the odds will sunflower and the evens will collapse. They will pass left to left and on the 3rd go, all riders will cut left and adjust onto a rotary. The riders who did a sunflower should be the inner rotary, and the riders who did a collapse should be the outer rotary.
Swift: On the 1st go, odds will walk and evens will drift to the outside of the circle. On the 2nd go, odds will halt and do 3/4 of a pivot in, while the evens keyhole in and around the pivoting odd. Odds will follow the evens as they do an expand and on the last go, evens will cut back onto a bigger circle. This results in a buddy expand/shrink.
Autumn: On the 1st go, odds will cut towards X and evens will follow to create a couples shrink. At a specified point, odds will cut onto a smaller circle in the original direction. Evens will continue trotting straight until they reach a specified point of their own, where they will cut onto a smaller circle than the odds and in the opposite direction. This will create a wide rotary.
Donut: On go, two designated riders from a circle will drift inward to revolve with a partner, then reenter back into the circle.
Drain: From a rotary circle, on the first go, inner circle riders expand and merge into the larger circle. On second go, previous outer circle riders (odds) shrink to from the smaller circle on the third go (adjust).
In N' Out: Riders weave in and out of each other after establishing a rotary.
Jungle: Starting from one 10m circle, odds keyhole out and then adjust in the same direction they keyhole. Evens keyhole in and then adjust the opposite way they key-holed on the same go. This creates a rotary. Jungle Fix is done from a rotary to fix back onto a single circle.
Lily Pad: From a diagonal divide or on opposing diagonals, on go, the lines with curve towards each other to form a rotary circle.
Supernova: On go, larger circle bear blooms and continues straight (out of circle) smaller circle keyhole caves and adjusts onto circle in said direction.
Tundra: Starting from one circle, odds "Pop" and evens thread through odds, but retreat curl and do not keyhole, staying on the same circle going the opposite direction. Odds adjust to a smaller circle going the same direction.