✧ FULL LINE SETS ✧
Standard
Bee Thread: On first go, odds begin a bee curl (but do one extra canter curl). On second go, evens begin their bee curl. This puts the evens in front of the odds.
Broken Zipper: A follow zipper done in pairs. Bear thread in pairs returning to the original line in the opposite direction. Odds will lead each pair, with the even following behind.
Bubble: Refers to riders individually creating circles on go. Commander will specify the size of the circle.
Crochet: In groups of 4, in a straight line in BOS gaps, 1st and 3rd riders trot straight ahead. 2nd rider trot curls and 4th rider walk curls. This puts the line into OH gaps and switches the order from 1, 2, 3, 4 to 1, 3, 2, 4
Dribble: Odds bounce, evens curl then dodge, all in the same direction
Hiss: Odds double curl left and evens combo right (Red Champions)
Lunar: Lunar refers to riders individually creating a "moon" shape on go. Commander will specify the size of the moon.
Mickey: A thread, but odds fate and evens curl.
Lemon: A triad thread wave. On the first go, odds will curl left in the desired gait. On the 2nd go, evens will curl right in the desired gait. On the 3rd go, odds curl right in the same gait as the first go. This will change order.
Orion: Odds star fate left, evens triple fate right.
Overcast: A thread, but odds curl keyhole and evens retreat curl. On second go, evens keyhole away from odd riders to merge behind them.
Swing: On first go, trot the first half of curl, and complete the curl in canter on the second go. On third go, trot half of curl the opposite way and complete the curl in canter on the forth go (halfway wave).
Tidal: In rider groups of 3, 1's walk curl in the direction said, 2's trot curl in the opposite direction and 3's canter curl in the direction said
Wind Set: Odds do a retreat curl, and evens do a mist curl.
T-Pose: 1st go everyone ribbon waves, relabel in new slanted lines and do a wave on 2nd go. 3rd go, Retreat curl towards lead, merge in reverse order.
Express: On 1st and 3rd go, odds will polar. On 1st and 2nd go, evens will cubs. On 3rd and 4th go, evens will cub in the opposite direction.
Glade: On 1st go, U turn. On 2nd go, all riders will do a pick curl out, and then immediately fish out into a merge.
Relic: In pairs of 4, On the 1st go, odds trot bubble and evens canter bubble. On the 2nd go, odds canter pick bloom and evens trot pick bloom. The 2nd go should be called halfway through the canter bubble, and all riders should immediately go back to the original gait when you reach the track again. This will switch the order from 1, 2, 3, 4 to 1, 3, 2, 4.
Halfway: In the direction asked, make a curl in which the first half is trot and the second half is canter
Rumble: Odds triple curl left and evens downward curl right
Screw: Odds ride the curl said left, while evens ride the fate version of the curl right
Snowman: On go in the direction called, canter curl over. 2nd go opposite direction, trot curl over. 3rd go, called direction, walk curl. 4th go, opposite direction, trot curl over. 5th go, called direction, canter curl over to return to original line.
Grizzly: Odds Bear left and evens Cub right. This reverses the direction of the line.
Railroad: From tiered lines, on the first go, riders slant back in, then readjust straight on the second go into tiered lines (lines should switch positions and direction). On the third go, back slant in to put the lines back in the same direction and position before the move. On the fourth go, readjust straight.
Agony: Tripple tripple wrench obi (x2) - WARNING: 60 go's will take 6 Minutes
Resulting in Combs
Button: From BOS gaps, on go, odds will comb in the direction asked and evens will keyhole in the opposite direction. This will result in evens merging behind the odd that was originally in front of them in OH gaps.
File: On go, the lead of the line will comb. All other riders will comb as soon as they see the rider in front of them comb, aligning themselves NTT with the rider in front. This will create an action slant.
Stripe: The first two riders in a line comb in the direction asked, the next two in the opposite direction, and so on down the line on go.
Joust: On the first go, riders will keyhole wave. On the 2nd, 3rd and 4th go, riders with perform a duel with their partner. This will result in two combs riding away from each other.
Boomerang: On the 1st and 2nd go, dodge in the direction said. On the 3nd go, comb in the opposite direction, On the 4th and 5th go, dodge the same direction as the comb.
Resulting in Slants
Sync: From a comb, odds back slant and evens slant in the direction called on go
Lace: On 1st go, everyone will fish wave. On 2nd go, everyone will curl in the opposite direction, and on 3rd go, everyone will keyhole in their original (labelled) direction. This will result in all riders slanting away from each other.
Bee Thread: On first go, odds begin a bee curl (but do one extra canter curl). On second go, evens begin their bee curl. This puts the evens in front of the odds.
Broken Zipper: A follow zipper done in pairs. Bear thread in pairs returning to the original line in the opposite direction. Odds will lead each pair, with the even following behind.
Bubble: Refers to riders individually creating circles on go. Commander will specify the size of the circle.
Crochet: In groups of 4, in a straight line in BOS gaps, 1st and 3rd riders trot straight ahead. 2nd rider trot curls and 4th rider walk curls. This puts the line into OH gaps and switches the order from 1, 2, 3, 4 to 1, 3, 2, 4
Dribble: Odds bounce, evens curl then dodge, all in the same direction
Hiss: Odds double curl left and evens combo right (Red Champions)
Lunar: Lunar refers to riders individually creating a "moon" shape on go. Commander will specify the size of the moon.
Mickey: A thread, but odds fate and evens curl.
Lemon: A triad thread wave. On the first go, odds will curl left in the desired gait. On the 2nd go, evens will curl right in the desired gait. On the 3rd go, odds curl right in the same gait as the first go. This will change order.
Orion: Odds star fate left, evens triple fate right.
Overcast: A thread, but odds curl keyhole and evens retreat curl. On second go, evens keyhole away from odd riders to merge behind them.
Swing: On first go, trot the first half of curl, and complete the curl in canter on the second go. On third go, trot half of curl the opposite way and complete the curl in canter on the forth go (halfway wave).
Tidal: In rider groups of 3, 1's walk curl in the direction said, 2's trot curl in the opposite direction and 3's canter curl in the direction said
Wind Set: Odds do a retreat curl, and evens do a mist curl.
T-Pose: 1st go everyone ribbon waves, relabel in new slanted lines and do a wave on 2nd go. 3rd go, Retreat curl towards lead, merge in reverse order.
Express: On 1st and 3rd go, odds will polar. On 1st and 2nd go, evens will cubs. On 3rd and 4th go, evens will cub in the opposite direction.
Glade: On 1st go, U turn. On 2nd go, all riders will do a pick curl out, and then immediately fish out into a merge.
Relic: In pairs of 4, On the 1st go, odds trot bubble and evens canter bubble. On the 2nd go, odds canter pick bloom and evens trot pick bloom. The 2nd go should be called halfway through the canter bubble, and all riders should immediately go back to the original gait when you reach the track again. This will switch the order from 1, 2, 3, 4 to 1, 3, 2, 4.
Halfway: In the direction asked, make a curl in which the first half is trot and the second half is canter
Rumble: Odds triple curl left and evens downward curl right
Screw: Odds ride the curl said left, while evens ride the fate version of the curl right
Snowman: On go in the direction called, canter curl over. 2nd go opposite direction, trot curl over. 3rd go, called direction, walk curl. 4th go, opposite direction, trot curl over. 5th go, called direction, canter curl over to return to original line.
Grizzly: Odds Bear left and evens Cub right. This reverses the direction of the line.
Railroad: From tiered lines, on the first go, riders slant back in, then readjust straight on the second go into tiered lines (lines should switch positions and direction). On the third go, back slant in to put the lines back in the same direction and position before the move. On the fourth go, readjust straight.
Agony: Tripple tripple wrench obi (x2) - WARNING: 60 go's will take 6 Minutes
Resulting in Combs
Button: From BOS gaps, on go, odds will comb in the direction asked and evens will keyhole in the opposite direction. This will result in evens merging behind the odd that was originally in front of them in OH gaps.
File: On go, the lead of the line will comb. All other riders will comb as soon as they see the rider in front of them comb, aligning themselves NTT with the rider in front. This will create an action slant.
Stripe: The first two riders in a line comb in the direction asked, the next two in the opposite direction, and so on down the line on go.
Joust: On the first go, riders will keyhole wave. On the 2nd, 3rd and 4th go, riders with perform a duel with their partner. This will result in two combs riding away from each other.
Boomerang: On the 1st and 2nd go, dodge in the direction said. On the 3nd go, comb in the opposite direction, On the 4th and 5th go, dodge the same direction as the comb.
Resulting in Slants
Sync: From a comb, odds back slant and evens slant in the direction called on go
Lace: On 1st go, everyone will fish wave. On 2nd go, everyone will curl in the opposite direction, and on 3rd go, everyone will keyhole in their original (labelled) direction. This will result in all riders slanting away from each other.